Wikidata:Property proposal/rythme narratif

pacing edit

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   Under discussion
Descriptionvideo game mechanic based on the rhythm of the player's actions
Data typeItem
Example 1Civilization: Call to Power (Q1027136)turn-based (Q74023227)
Example 2Madden NFL 24 (Q119238637)real-time (Q74023731)
Example 3Fallout 76 (Q54497595)persistent world (Q736958)

Motivation edit

The video games have different types of rhythm mechanic. They can be divided into three or even four categories: turn-based, real-time, persistent (and even medidative or zen, when the goal of the video game is to relax the player).

Nevertheless, there is not a real specific property for this. That's why I suggest this one.

Nota: in French, we could translate it by "rythme narratif", but if you have a better suggestion, please let me know. :)

  Notified participants of WikiProject Video games

YotaMoteuchi (talk) 01:21, 19 April 2024 (UTC)[reply]

Discussion edit

In English, the label should be 'pacing' which is used very often in other sites or databases. YotaMoteuchi (talk) 17:18, 19 April 2024 (UTC)[reply]
'Pacing' sounds fine to me. Arlo Barnes (talk) 13:51, 26 April 2024 (UTC)[reply]
I wouldn't recommend game mechanics (P4151) here. Indeed, if you refer to the discussion of the property proposal Wikidata:Property proposal/Système de jeu, you will see that it has been proposed for role games and gamebooks. That's why I suggest this 'Pacing' property. YotaMoteuchi (talk) 17:18, 19 April 2024 (UTC)[reply]
game mechanics (P4151) is used for video games as well. For instance, you may find it used for open world games. Regards Kirilloparma (talk) 20:25, 19 April 2024 (UTC)[reply]
I see that game mechanics (P4151) is now used for video games, which detracts from the origin of the property. I think we're using a polysemantic word for a lot of unrelated things. Wouldn't using a more specific property be more appropriate? YotaMoteuchi (talk) 07:18, 20 April 2024 (UTC)[reply]
@Kirilloparma: would you like to give your opinion based on the response? Regards, ZI Jony (Talk) 06:42, 26 April 2024 (UTC)[reply]

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Here too, game mechanics (P4151) shouldn't be used as I said before. Regarding the way it can be inferred from the genre, sometimes, a same game can refer to two types of 'pacing'. FF12 have a "real-time" pacing when you are walking over the world and a "turn-based" when you fight agains monsters. So, a genre is not always a good way to infer the 'pacing'. YotaMoteuchi (talk) 17:18, 19 April 2024 (UTC)[reply]