Wikidata:WikiProject Minecraft/Scholarly articles

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ID Title Author Authors without items DOI JSTOR Article
Q110657306 en:"(We) Can Talk It Out...": Designing for Promoting Conflict-Resolution Skills in Youth on a Moderated Minecraft Server Krithika Jagannath
Katie Salen
Petr Slovák
Q92482814 en:"Autsome": Fostering an Autistic Identity in an Online Minecraft Community for Youth with Autism Kathryn E Ringland
Q110657171 en:"I'll have everything in diamonds!": students' experiences with minecraft at school Agnieszka B. Jarvoll
Q117549972 en:0121 Sleep facilitates memory, but not navigation across the pubertal transition in the novel Minecraft Memory and Navigation Task Gregory D Clemenson
Katharine C. Simon
Jing Zhang
Sara Mednick
Alexis Fenger
Laura Warren
Nathaniel Choukas
Dean Choi
Q110657267 en:055 Novel sleep-dependent spatial memory and navigation task using Minecraft Gregory D Clemenson
Katharine C. Simon
Jing Zhang
Elisabet Alzueta
Fiona Baker
Sara Mednick
Teji Dulai
Brandon Clayton
Q110657152 en:1/30 scale of Japan topography model realized with Minecraft Yoshiharu Nishioka
Q110657197 en:A Case Study on Non-Faced SW Education Using Minecraft in New Normal Era Jung-Ho Park
Q117548436 en:A Deep Hierarchical Approach to Lifelong Learning in Minecraft Daniel J. Mankowitz
Tom Zahavy
Chen Tessler
Shahar Givony
Shie Mannor
Q91528487 en:A NICE game of Minecraft: philosophical flaws underpinning UK depression guideline nosology Susan McPherson
Q117547593 en:A Study on the Teaching Method of Melody Creation Using Minecraft Note Block Gwan Ki Yun
Q110657241 dv:A capacidade essencial dos jogos na educação: estudo do Minecraft Danilo da Costa
João Carlos Gonçalves
Jonas Rodrigo Gonçalves
Q91474606 en:AI takes on popular Minecraft game in machine-learning contest Jeremy L Hsu
Q117547721 en:ARAIG and Minecraft: A Modified Simulation Tool Cassandra Frances Laffan
Robert Viktor Kozin
James Elliott Coleshill
Alexander Ferworn
Michael Stanfield
Brodie Stanfield
Q117544300 en:Affect, Minecraft and Neoliberal Techno-Utopianism in Keith Stuart’s "A Boy Made of Blocks" Holly Parker
Q117550281 en:Altered spaces: new ways of seeing and envisioning nature with Minecraft Bruno de Andrade Brenda McNally
Q110657263 en:Alternative Divulgation of the Local Sculptural Heritage: Construction of Paper Toys and Use of the Minecraft Video Game Cecile Meier
Jose Saorín
Jorge de la Torre-Cantero
Manuel Díaz-Alemán
Q117545242 en:Analysis of Metaverse Design Elements in the Realm of Public Design - Focused on Zepeto, Roblox, Minecraft, and Fortnite - Jong Sung Lee
Jae Hong Park
Q117544332 en:Analysis of the educational effect of non-face-to-face classes in elementary school social studies using minecraft Young-Hyun Kim
Q110657276 en:Aplicaciones educativas de los videojuegos: una propuesta didáctica con Minecraft para el aula de ciencias Amparo Hurtado Soler
Vicent Ramírez Luzón
Marta Talavera Ortega
José Cantó Doménech
Q110657222 en:Aprendizaje del Lean Manufacturing mediante Minecraft: aplicación a la herramienta 5S
Q110657268 en:Apropriação de conteúdos basilares da educação na utilização do Minecraft Education: a percepção de alunos dos anos finais do Ensino Fundamental Luiz Otavio Rodrigues Mendes
Janaina Mulati
Emilly Jolandek
Q110657243 en:Assessing Spatial Geometry through Digital Gameplay in a Minecraft Summer Camp Liam McCashin
Lynn McGarvey
Mike Carbonaro
Connie Yuen
Q117545590 de:Authentische Interaktion mit dem Computerspiel Minecraft Laura Pihkala-Posti
Q117545303 en:Autoeficacia en el aprendizaje, compromiso académico y participación en Minecraft Maria Isabel Villa Montoya
David Sebastián Baldeón Padilla
Diego Fernando Montoya Bermudez
Aura Maria Vargas Ramos
Q110657275 en:Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D Alexander Repenning David C. Webb
Catharine Brand
Fred Gluck
Ryan Grover
Susan Miller
Hilarie Nickerson
Muyang Song
Q110657255 en:Building Virtual Age-Friendly Communities in Minecraft Christy Nishita
Tyran Terada
Q117544479 en:Børns semiotiske erfaringer i relation til Minecraft Kristine Kabel
Lone Krogsgaard Svarstad
Thorkild Hanghøj
Q110657161 en:CONSUMO E JOGOS DIGITAS NA INFÂNCIA: UMA REFLEXÃO A PARTIR DO MINECRAFT Debora Maria Dos Santos
Q94584744 en:Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World? Lee Cadieux
Mickey Keenan
Q110657313 en:Can playing Minecraft improve teenagers’ information literacy? Sandra Bebbington
Andre Vellino
Q110657257 en:Capturing children's knowledge-making dialogues in Minecraft Marina Wernholm
Sylvi Vigmo
Q110657156 en:Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting Carla Cristina Reinaldo Gimenes de Sena
Barbara Gomes Flaire Jordão
Q110657151 en:Childhood’s End (or, We Have Never Been Modern, Except in Minecraft) Bart Simon
Darren Wershler
Q110657319 en:Children and Minecraft: A survey of children’s digital play Jane Mavoa
Marcus Carter
Martin Gibbs
Q117549514 en:Coding with Minecraft: The Development of Middle School Students’ Computational Thinking Emine Kutay
Diler Oner
Q110657296 en:Collaborative Design Principles From Minecraft With Applications to Multi-User Computer-Aided Design David J. French
Brett Stone
Thomas T. Nysetvold
Ammon Hepworth
W. Edward Red
Q110657168 en:Communication Quality Differences Between Legos and Minecraft Michael Cullen
Joel Klein
Keith Crockett
Q110657228 en:Community building through a public library Minecraft Gaming Day Rachael Cilauro
Q110657273 en:Computerized Dungeons and Randomly Generated Worlds: From Rogue to Minecraft [Scanning Our Past] Nathan Brewer
Q110657188 en:Construction and validation of a game-based intelligence assessment in minecraft Heinrich Peters
Andrew Kyngdon
David Stillwell
Q117548260 en:Contrast Motif Discovery in Minecraft Samaneh Saadat
Gita Sukthankar
Q117549013 en:Crafting minds and communities with Minecraft Benjamin C. Riordan
Damian Scarf
Q39306232 en:Crafting minds and communities with Minecraft Benjamin Riordan
Damian Scarf
Q110657242 en:Crafting worldly spaces: The role of the educator in shaping student agency in Minecraft Jordan Lincenberg
Rebecca Eynon
Q110657217 en:Creative minecrafters: Cognitive and personality determinants of creativity, novelty, and usefulness in minecraft Amy Shaw
Q110657311 en:Creativity in online gaming: Individual and dyadic performance in Minecraft Alexander E. Voiskounsky
Tatiana D. Yermolova
Sergey R. Yagolkovskiy
Valeria M. Khromova
Q117550777 en:Créativité numérique et innovation thérapeutique : recréer un lieu de soin sur Minecraft Olivier Duris
Charlotte Labossière
Natacha Lesage
Guillaume Carré
Q110657253 en:Cultural Heritage and Communication through Simulation Videogames—A Validation of Minecraft Jorge Garcia-Fernandez
Leonor Medeiros
Q110657224 en:DEVELOPMENT OF STUDENTS’ ALGORITHMIC THINKING AND DIGITAL LITERACY THROUGH MINECRAFT: EDUCATION EDITION Deyana Peykova
Kosta Garov
Q110657180 en:De inzet van Minecraft bij traumatherapie voor een kind met een autismespectrumstoornis Lisa Gerhardt Jill Smith
Q110657291 en:Descentralização do jogador: Minecraft e a dimensão sensorial da comunicação jogador-jogo Ivan Mussa
Vinicius Andrade Pereira
Q117548313 en:Design Mining for Minecraft Architecture Bharath Hariharan Euisun Yoon
Erik Andersen
Ross Knepper
Q110657189 en:Designing 'youth master plans' in a CLE space: lessons from using Minecraft in secondary school outreach project in Scotland Deepak Gopinath
Q110657192 en:Designing 'youth master plans' in a CLE space: lessons from using Minecraft in secondary school outreach project in Scotland Deepak Gopinath
Q117544060 en:Designing Learning Activities in Minecraft for Formal Education in Geography Ítalo Sousa de Sena
Zdeněk Stachoň
Q110657308 en:Designing for Youth-Centered Moderation and Community Governance in Minecraft Katie Salen
Krithika Jagannath
Petr Slovák
Ulrik Lyngs
Q117545082 en:Developing Teaching Materials on the Geology of the Kamisugi Area in Sendai City Using the Computer Game Minecraft Yoshiharu Nishioka
Junko Iwahashi
Akinobu ANDO
Daisaku KAWABATA
Takahisa SHIRAISHI
Q117547782 en:Developing a Minecraft Adventure Map to Support Eleventh Grade Senior High School Students’ Vocabulary Learning Urai Salam Eka Bilanti
Endang Susilawati
Luwandi Suhartono
Yanti Sri Rezeki
Q110657149 en:Development of an online learning environment for geography and geology using Minecraft Yoshiharu Nishioka
Junko Iwahashi
Daisaku Kawabata
Akinobu Ando
Hiroshi Une
Q117550975 en:Development of intellectual and scientific abilities through game-programming in Minecraft Alessandro Bile
Q117549615 en:Development of town planning workshop using Minecraft Shotaro Nishi
Shin Aiba
Q110657214 en:Digging Deep into Geosciences with Minecraft Jackie Hartley
Laura K. Hobbs
Carly Stevens
Q110657145 en:Digital Conquerors: Minecraft and the Apologetics of Neoliberalism Daniel Dooghan
Q110657170 en:Digital Participation, Agency, and Choice: An African American Youth's Digital Storytelling About Minecraft Tisha Lewis Ellison
Q110657271 en:Digital citizenship through game design in Minecraft Valerie Hill
Q110657270 en:DİJİTAL VİDEO OYUNLARI ve EĞİTİM: MINECRAFT EĞİTİM SÜRÜMÜ Barış Eroğlu
Q110657215 en:Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet Pablo Abend
Benjamin Beil
Q110657218 en:Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów Dorota Zaworska-Nikoniuk
Q110657175 en:Emotionally Crafted Experiences: Layering Literacies in Minecraft Sandra Schamroth Abrams
Q110657227 en:Entornos virtuales para la escritura académica. Un modelo en Minecraft René Ponce Carrillo
Lilia Mercedes Alarcón Pérez
Q110657176 en:FOREIGN EXPERIENCE OF THE USE OF "MINECRAFT: EDUCATION EDITION" IN PROJECT ACTIVITY O. Konevshchynska
Q117544427 en:Features and capaсities of non-traditional programs for architectural modeling and visualization on the example of the game "MINECRAFT" Dmitrii Sergeevich Tseluiko
Gleb Igorevich Shnaider
Q56867007 en:Figure 6: The Minecraft environment
Q62705682 en:Forensic investigation of cross platform massively multiplayer online games: Minecraft as a case study Kim-Kwang Raymond Choo Henry Mwiki
Ali Dehghantanha
Alex Akibini
Mohammad Hammoudeh
Reza Parizi
D C Paul J Taylor
Q110657185 en:Fostering Children’s Participation in Disaster Risk Reduction Through Play: A Case Study of LEGO and Minecraft Loïc Le Dé
JC Gaillard
Anthony Gampell
Nickola Loodin
Graham Hinchliffe
Q110657290 en:Free the sheep: improvised song and performance in and around a minecraft community Chris Bailey
Q117544121 en:From Indy to ubiquity: Minecraft as platform and infrastructure David Murphy
Q110657281 en:From Minecraft to Minds Grady Booch
Q110657134 en:From Voxel Vistas: Place-Making in Minecraft Tyler Quiring
Q110657159 en:Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More by Dustin Hansen April Spisak
Q59480102 en:Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu Ramón Cózar-Gutiérrez
José Manuel Sáez-López
Q110657194 en:Gameplays Versus Playstyles: The Social Construction of Transmediated Communities Among Filipino Children Gamers in Minecraft and Roblox
Q110657262 en:Geografía y Minecraft: Potencialidades de una herramienta para la enseñanza a partir de un videojuego de mundo abierto Cristhian González
Graciano Barreda
Macarena Ortega
Cristian Ampuero
Mónica Norambuena
Q117547846 en:Geoimmersion: expansion in geology for minecraft Felipe Garcia Trus
Antônio Vitor Braga do Espírito Santo
Eduardo Zenko Taniguti de Oliveira
Leonardo Thomaz Rimi
Matheus Troan Dias Parra
Q59347168 en:Glitch Sorting: Minecraft, Curation and the Postdigital Thomas Apperley
Q110657220 en:Google modifies Minecraft game to include quantum blocks
Q117549500 en:Governing Online Goods: Maturity and Formalization in Minecraft, Reddit, and World of Warcraft Communities Seth Frey
Qiankun Zhong
Beril Bulat
William D. Weisman
Caitlyn Liu
Stephen Fujimoto
Hannah Wang
Charles M. Schweik
Q110657321 en:Handcrafted gameworlds: Space-time biases in mobile Minecraft play Joel Schneier
Nicholas Taylor
Q117548361 en:HeapCraft: Quantifying and Predicting Collaboration in Minecraft Stephan Müller
Seth Frey
Mubbasir Kapadia
Severin Klingler
Richard Mann
Barbara Solenthaler
Robert Sumner
Markus Gross
Q117548594 en:Help students learn interpreted Petri nets with Minecraft Iwona Grobelna
Małgorzata Mazurkiewicz
Damian Janus
Q110657191 en:Hierarchical Deep Q-Network from imperfect demonstrations in Minecraft Alexey Skrynnik
Aleksey Staroverov
Ermek Aitygulov
Kirill Aksenov
Vasilii Davydov
Aleksandr I. Panov
Q117544100 en:Imagination and sociodramatic play using Minecraft and FaceTime as a digitally-mediated environment Karen J McLean
Susan Edwards
Jane Caughey
Q117544586 en:Implementing Minecraft as a Tool to Teach Vocabulary in a Saudi Intermediate School: An Experimental Study Musab Khalaf Al-Haqbani
Q117548296 en:Improving Deep Reinforcement Learning in Minecraft with Action Advice Spencer Frazier
Mark Riedl
Q64065116 en:Improving Hippocampal Memory Through the Experience of a Rich Minecraft Environment Craig E L Stark
Gregory D Clemenson
Caden M Henningfield
Q110657235 en:In-Game Minecraft Quests for Elementary Education Tony Morelli Mail
Q110657234 en:Investigating the role of Minecraft in educational learning environments Noelene Callaghan
Q117543957 en:IoT Data Synchronization System for Implementation of Bi-directional Digital Twin in Minecraft Sukhoon Lee Byeongheon Yang
Hyunjun Jung
Q110657279 en:Jogo Minecraft como aliado no processo de ensino e aprendizagem da geometria espacial Paula Boito
Juliano Tonezer Da Silva
Q110657229 en:Jogos virtuais e ludicidade: uma análise do jogo Minecraft Marsiel Pacífico
Marilúcia Antônia De Resende Peroza
Mariane Aparecida Gomes Galvão
Q110657137 en:Kesan Pembelajaran Berasaskan Permainan Digital Minecraft Terhadap Pencapaian Murid Tahun Lima dalam Pecahan Rayner Bin Tangkui
Tan Choon Keong
Q110657286 en:Le concours Villes et territoires de demain avec Minecraft® à la carte François Lecordix
Sofiane Kriat
Mouna Lekhnati
Q110657183 en:Learning Mathematics through Minecraft Beth Bos
Lucy Wilder
Marcelina Cook
Ryan O'Donnell
Q117545467 en:Learning While Playing: Introducing Programming Concepts to Children in Minecraft Bashaer Alsaadi
Bushra Alsaadi
Athir Alghamdi
Mashaal Alfhaid
Nedaa Almuallim
Maram Meccawy
Q110657140 en:Learning experience design through Minecraft, Imagineering, and Storytelling Roberto Razo
Manuel Siordia
Arturo García
Q117544890 en:Learning geographic concepts through Minecraft Ítalo Sousa de Sena
Zdeněk Stachoň
Q110657269 en:LibraryCraft – how the COVID-19 pandemic led to the growth of the WA libraries public Minecraft server Jayne Cleave
John Geijsman
Q117549991 en:Life’s Building Blocks: Is Minecraft Educational? Martin Cooper
Q110657173 en:Literary Analysis Using Minecraft: An Asian American Youth Crafts Her Literacy Identity Rick Marlatt
Q110657157 en:Los videojuegos en el desarrollo multidisciplinar del currículo de Educación Primaria: el caso Minecraft Héctor Galindo-Domínguez
Q110657144 en:MINECRAFT COMO FERRAMENTA DE VISUALIZAÇÃO E INTERPRETAÇÃO DA PAISAGEM DE INTERESSE PARA A GEODIVERSIDADE DE MINAS GERAIS - MG Ítalo Sousa de Sena Bráulio Magalhães Fonseca
Bruno Amaral de Andrade
Ana Clara Mourão Moura
Q56838499 en:Maker culture andMinecraft: implications for the future of learning Dodie Niemeyer Dodie J. Niemeyer
Hannah R. Gerber
Q110657299 en:Making Differentiation Magic in the Classroom with Minecraft Larah Buffington
David Rosengrant
Q123856402 en:Making the Minecraft® on demand project open-source and extensible by the community Théo Szanto
François Lecordix
Emmanuel Séguin
Q110657272 en:Manifestations of addictive behaviour among the child players of the Minecraft game from the perspective of quantitative research Kamil Kopecký
René Szotkowski
Q117545118 hu:Matematika Minecraft módra Brigitta Bősze
Iván Devosa
Q54243584 en:MetaboCraft: building a Minecraft plugin for metabolomics Rónán Daly
Karl V Burgess
Anargyros Megalios
Q117547536 en:Metaverse and education: the pioneering case of Minecraft in immersive digital learning Amor Perez-Rodriguez Iván Sánchez-López
Rosabel Roig-Vila
Q110657237 en:Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work Pericles ‘asher’ Rospigliosi
Q110657210 en:Methane Mystery, ‘Minecraft’ Meets Materials Science CRAIG BETTENHAUSEN
Q55395383 en:MineLoC: A Rapid Production of Lab-on-a-Chip Biosensors Using 3D Printer and the Sandbox Game, Minecraft. Seunggyu Kim
Jessie S Jeon
Hyeongkeun Kim
Kyukwang Kim
Q117547494 en:MineObserver: A Deep Learning Framework for Assessing Natural Language Descriptions of Minecraft Imagery Jay Mahajan
Samuel Hum
Jeff Ginger
H. Chad Lane
Q110657178 en:Minecraft Comes to Math Class Kimberly Moore
Q117544083 en:Minecraft EDU ile Kodlama Eğitiminin Öğrencilerin Problem Çözme Becerilerine ve Kodlamaya Yönelik Tutumlarına Etkisi Hanife AKTAŞ KUMRAL
Emre ÇAM
Q110657251 en:Minecraft Economics: A Study of Wealth Inequality in a Virtual World Calvin Blackwell
Jack Carroll
Q117544619 en:Minecraft Education Edition in foreign language education: Pre-service teachers’ reasons for acceptance and integration Sara A Smith Kristen Fung
Enrico Gandolfi
Q110657139 en:Minecraft Education Edition’s Ability to Create an Effective and Engaging Learning Experience Vennela Panja
Jill Berge
Q110657260 en:Minecraft and Me Will Wiles
Q117549077 en:Minecraft and Playful Public Participation in Urban Design James Delaney
Q110657259 en:Minecraft and children’s digital making: implications for media literacy education Michael Dezuanni
Q110657198 en:Minecraft and coding in education: an overview of effect of gamification Massimiliano Minaudo
Q110657245 en:Minecraft and machinima in action: development of creativity in the classroom Mirian Checa-Romero
Isabel Pascual Gómez
Q110657162 en:Minecraft and the Building Blocks of Creative Individuality Josef Nguyen
Q110657246 en:Minecraft as Web 2.0: Amateur Creativity & Digital Games Greg Lastowka
Q110657293 en:Minecraft as a Creative Tool Maria Cipollone
Catherine C. Schifter
Rick A. Moffat
Q110657219 en:Minecraft as a Platform for Project-Based Learning in AI Sameer Singh
Q110657256 en:Minecraft as a Tool for Engaging Children in Urban Planning: A Case Study in Tirol Town, Brazil Ítalo Sousa de Sena Bruno de Andrade
Alenka Poplin
Q110657196 en:Minecraft as a block building approach for developing spatial skills C. Carbonell-Carrera
A.J. Jaeger
J.L. Saorín
D. Melián
J. de la Torre-Cantero
Q117543977 en:Minecraft as a technology of postwar urban ordering: the situated-portable epistemic nexus of urban peacebuilding in Pristina Anna Danielsson
Q110657221 en:Minecraft as an Education Tool for the Application of Integral Learning Daniela Hristova
Tanya Srebreva
Q110657143 en:Minecraft az oktatás szolgálatában Brigitta Bősze
Iván Devosa
Q110657169 en:Minecraft en el aprendizaje de habilidades sociales para personas con trastorno del espectro del autismo Mayca Villén De Arribas
Q110657204 en:Minecraft gets spooky quantum blocks in Google mod Jacob Aron
Q110657300 en:Minecraft in Education Benefits Learning and Social Engagement Omar Alawajee
Jonathan Delafield-Butt
Q57568804 en:Minecraft videogame blurs borders of 3D-printing Jacob Aron
Q117548212 it:Minecraft-BetterGeo agli eventi per il pubblico e la scuola: incontro tra teen-ager, bambini e geologia attraverso il gaming Luca Giorgio Bellucci
Renata Łapińska-Viola
Silvia Giuliania
Armida Torreggiani
Q110657216 en:Minecraft: Aprendendo Mais com Blocos N.F. Dias
M. Rosalen
Q110657213 en:Minecraft: Education Edition Jeff Kuhn
Q110657247 en:Minecraft: three-dimensional construction workshop for improvement of creativity Dámari Melián Díaz
José Luis Saorín
Carlos Carbonell-Carrera
Jorge de la Torre Cantero
Q110657186 en:Minecraft: ¡dale caña a tu cerebro! Dani Aranda
Q110657154 en:Minecraft® on Demand – A new IGN service which combines game and 3D cartography François Lecordix
Sofiane Kriat
David Fremont
Moez Jilani
Emmanuel Séguin
Q110657289 en:Minecraft® à la carte. Le nouveau service de l’IGN qui allie jeu et cartographie 3D François Lecordix David Frémont
Moez Jilani
Emmanuel Séguin
Sofiane Kriat
Q110657231 en:Mining Educational Implications of Minecraft Youngkyun Baek
Ellen Min
Seongchul Yun
Q117084980 en:Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research Steve Nebel
Sascha Schneider
jeductechsoci.19.2.355
Q61599683 en:Mining for Social Skills: Minecraft in Home and Therapy for Neurodiverse Youth Annuska Zolyomi
Marc Schmalz
Q110657148 en:Mobile Minecraft: Negotiated space and perceptions of play in Australian families William Balmford
Hugh Davies
Q110657266 en:Modelando um esconde-esconde no Minecraft utilizando Hidden Markov Model Ronaldo E Silva Vieira
Matheus Rodrigues Leal
Luiz Chaimowicz
Q110657158 en:NOT SUFFERING FOOLS GLADLY: CRAFTING PROSOCIAL COMMUNITY IN ONLINE MULTIPLAYER MINECRAFT Kenzie Ann Burniston Woodbridge
Q110657250 en:Neogeography and Preparedness for Real-to-Virtual World Knowledge Transfer: Conceptual Steps to Minecraft Malta Saviour Formosa
Q110657212 en:O Minecraft na formação de professores dos anos iniciais em matemática Adriana Fernandes do Carmo
Karine Gabrielle Fernandes
Marcela Arantes Meirelles
Reginaldo Fernando Carneiro
Q110657206 en:O jogo eletrônico Minecraft e suas educações ambientais Elisângela Barbosa Madruga
Paula Corrêa Henning
Q110657309 en:O potencial significativo de games da educação: análise do Minecraft Luciana Coutinho Pagliarini de Souza
Angelica Caniello
Q110657326 en:On the 10-year anniversary of minecraft: two interventions in extractive colonialism Bennett Brazelton
Q117549771 en:Open-Ended Evolution for Minecraft Building Generation Antonios Liapis Matthew Barthet
Georgios N. Yannakakis
Q110657236 en:POSITIVE PRACTICES OF INNOVATIVE PEDAGOGICAL APPROACHES ABROAD AND IN RUSSIA: EXPERIENCES OF ADAPTATION OF THE MINECRAFT VIDEO GAME Irina Khangeldieva
Q118117729 en:Pandemic Minecrafting: an analysis of the perceptions of and lessons learned from a gamified virtual geology field camp Tonia A Dousay Erika Rader
Renee Love
Darryl Reano
Natasha Wingerter
Q117551004 en:Participatory culture as professional development: Preparing teachers to useMinecraftin the classroom Jeff Kuhn
Vance Stevens
Q110657208 en:Pedagogical Insights into the Use of Minecraft within Educational Settings Gisli THORSTEINSSON
Andrei NICULESCU
Q117545619 id:Peningkatan Pencapaian dalam Pecahan: Kerangka Konseptual untuk Pembelajaran Berasaskan Permainan Digital Menggunakan Minecraft Rayner Tangkui
Tan Choon Keong
Q110657282 en:Play and Learn 3D (PAL3D®) A collaborative Way of Learning Project Management with Minecraft® Claudia Alcelay
Q117549273 en:Playing Minecraft: Young children’s postdigital play Kenneth Pettersen
Hans Christian Arnseth
Kenneth Silseth
Q110657202 en:Playing in Minecraft: an exploratory study Arlete Dos Santos Petry
Q110657155 en:Preparation of the Future with Minecraft® on Demand François Lecordix
Sofiane Kriat
Sivakavi Kumarasamy
Fernando Da Graca
Q110657233 en:Quels apports éducatifs du jeu vidéo Minecraft en éducation ? Résultats d’une recherche exploratoire menée auprès de 118 élèves du primaire Thierry Karsenti Julien Bugmann
Q117544590 en:Reading in Minecraft: A Generation Alpha Case Study Lauren Taylor
Sherene J Hattingh
Q110657147 en:Rebuilding an Empire with Minecraft: Bringing the Classics into the Digital Space Jessie Craft
Q110657133 en:Redstone Jammin’: Conversational Analysis from a Collaborative Music-Making Activity in Minecraft Kenneth Y T Lim
Lionel J T Lim
Q110657172 en:Research about Minecraft as Interactive Program for 3D Virtual Digital Art Ok-Hue Cho
Kyoung-Hwan Kim
Sung-Tae Lee
Q89565040 en:Right Forearm Eruption Associated With Playing Minecraft: A Case of Contact Dermatitis Related to Computer Gaming Mariam Abbas
Loretta Fiorillo
John F Elliott
Q110657199 en:Science Hunters: an inclusive approach to engaging with science through Minecraft Jackie Hartley
Laura K. Hobbs
Carly Stevens
Calum Hartley
Q117544984 en:Science Hunters: teaching science concepts in schools using Minecraft Carly Stevens
Laura K. Hobbs
Jackie Hartley
Mark Ashby
Benjamin Jackson
Lauren Bowden
Jordan Bibby
Sophie Bentley
Q64371811 en:Self-Directed Learning in Teacher-Lead Minecraft Classrooms Travis Faas
Chaolan Lin
Q117544716 en:Shared special interest play in a specific extra-curricular group setting: A Minecraft Club for children with special educational needs Carly Stevens
Laura K. Hobbs
Calum Hartley
Sophie Bentley
Jordan Bibby
Lauren Bowden
Jackie Hartley
Q110657278 en:Simulation-Based Training via a “Readymade” Virtual World Platform: Teaching and Learning With Minecraft Education Simon Bourdeau
Thibaut Coulon
Marie-Claude Petit
Q117550467 en:Sleep facilitates spatial memory but not navigation using the Minecraft Memory and Navigation task Jing Zhang
Elisabet Alzueta
Massimiliano de Zambotti
Craig E L Stark
Sara Mednick
Gregory D Clemenson
Katharine C. Simon
Teji Dulai
Negin Sattari
Brandon Clayton
Alessandra E. Shuster
Fiona C. Baker
Q110657193 en:Solution supporting the communication of the built heritage: Semi-automatic production path to transfer semantic LIDAR data to minecraft environment Jorge García-Fernández
Luís Mateus
Q110657200 en:Standards, engagement, and Minecraft: Optimizing experiences in language teacher education Joy Egbert
Nataliia Borysenko
Q117547547 en:TOWN PLANNING WORKSHOP USING MINECRAFT Shotaro NISHI
Shin AIBA
Q117544016 en:Teachers’ experiences of using Minecraft Education in primary school: An Irish perspective Eadaoin J. Slattery
Deirdre Butler
Michael O’Leary
Kevin Marshall
Q117549043 en:Teachers’ framing and dialogic facilitation of Minecraft in the L1 classroom Thorkild Hanghøj
Q110657254 en:Teaching with Sandbox Games: Minecraft, Game-Based Learning, and 21st Century Competencies Cristyne Hébert
Jennifer Jenson
Q110657182 en:The AI Settlement Generation Challenge in Minecraft Christoph Salge
Michael Cerny Green
Rodrigo Canaan
Filip Skwarski
Rafael Fritsch
Adrian Brightmoore
Shaofang Ye
Changxing Cao
Julian Togelius
Q110657317 en:The Acquisition of 21st-Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles Katherine J. E. Hewett
Guang Zeng
Bethanie C. Pletcher
Q117550921 en:The Affordances of Minecraft Education as a Game-Based Learning Tool for Atomic Structure in Junior High School Science Education Mahlatse Nkadimeng
Piet Ankiewicz
Q110657307 en:The Bryn Celli Ddu Minecraft Experience B. Edwards
B. B. Edwards
S. Griffiths
F. F. Reynolds
A. Stanford
M. Woods
Q110657274 en:The Effect of Minecraft Video Game on Students’ English Vocabulary Mastery Imam Sudarmaji
Danu Yusuf
Q110657136 en:The Effects of Digital Game-based STEM Activities on Students’ Interests in STEM Fields and Scientific Creativity: Minecraft Case Ugur Saricam
Mehtap Yildirim
Q110657179 en:The Effects of Minecraft Videogame On Creativity Norsiah Fauzan
Ahmad Sophian Shminan
Aquailla James Anak Binit
. .
Q110657301 en:The Minecraft Aesthetics Diali Gupta
Beaumie Kim
Q110657164 en:The Mining of Craft: An exploration of Minecraft as a Community of Inquiry Liam Miller
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Barbara Gomes Flaire Jordão
Q110657132 en:The Proto-Governance of Minecraft Servers Louis Rolfes
Kathrin Passig
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Young-Chul Kim
Q110657190 en:The aesthetics of visual style, fulfillment of creative need for games, and use of games for educational purposes on the example of Minecraft Maria Germanovna Laritskaia
Q117550751 en:The effects of a physical exercise program, LEGOR and Minecraft activities on anxiety in underserved children with autism spectrum disorder Jean-G. Gehricke
Lea Ann Lowery
Sharina Dyan Alejo
Meghan Dawson
James Chan
Robert A. Parker
Abigail Archibald
Angelina Lo
Hazel Benavidez
Tanya Saini
Karen Kuhlthau
Yulissa Trujillo
Olivia Grigaux
Samantha Cadondon
Mariel Baconawa
Katherine Bellesheim
Megan Sweeney
Fadia Haddad
Shlomit Radom-Aizik
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Johnny Spangler
Jared Kilmer
Q110657174 en:Toward a critical theory of playful research in the internet age exploring playful research in Second Life, Minecraft, and Hackerspaces/Makerspaces Jeremy Hunsinger
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Matthew Gadbury
Jeff Ginger
Sherry Yi
Jack Henhapl
Aidan Rivera-Rogers
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Hanim Mustafa
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Gernot Paulus
Q117550871 en:Using Minecraft as an educational tool for supporting collaboration as a 21st century skill Renate Andersen
Mikkel Rustad
Q117543998 en:Using Minecraft to cultivate student interest in STEM Christine Lourrine S. Tablatin
Jonathan D. L. Casano
Maria Mercedes T. Rodrigo
Q110657240 en:Using Minecraft to engage children with science at public events Jackie Hartley
Laura K. Hobbs
Carly Stevens
Mark K Ashby
Isobel Lea
Lauren Bowden
Jordan Bibby
Benjamin Jackson
Rhian McLaughlin
Thomas V. Burke
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Barbara Gomes Flaire Jordão
Waldirene Ribeiro do Carmo
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Lilia Mercedes Alarcón Pérez
Q110657223 en:Virtual LEGOs: Incorporating Minecraft into the Art Education Curriculum Alexandra Overby
Brian L. Jones
Q110657324 en:Visualizing lived experience: mapping the soundscape of an after-school Minecraft club Chris Bailey
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Q110657135 en:What is mine in Minecraft? Assessing the copyright and ownership of in-game player creations (Part 2) Anthony Michael Catton
Q110657167 en:What were ‘minecart boosters’? Minecraft, digital distribution and preservative labour Ian Bryce Jones
Q110657284 en:Why AIs are chasing chickens in Minecraft: The path to a generally intelligent AI might run through this virtual universe - [News] Eliza Strickland
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Frederik Schubert
Bodo Rosenhahn
Q110657207 en:Your place or Minecraft? Aviva Rutkin
Q110657203 en:«Slipp fangene fri!» – om makt og frigjøring i Minecraft: Education Edition Magnus Henrik Sandberg
Q108924663 tr:Çevrimiçi Oyunlarda Eşitlik Arayışı: Minecraft YouTube Dizi İçeriğinde Fakir Köylü Kötü Kalpli Zengine Karşı Ayşe Asli Sezgin Kamile ELMASOĞLU
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Lars de Wildt
Q117550119 en:‘Microsoft bought Minecraft … who knows what’s going to happen?!’: a sociocultural analysis of 8–9-year-olds’ understanding of commercial online gaming industries Rebekah Willett
Q110657146 en:‘Redstone is like electricity’: Children’s performative representations in and around Minecraft Catherine Beavis
Joanne O’Mara
Michael Dezuanni
Q110657292 en:“The very ugly duckling” meets Minecraft : identity work and interpretive competence Sue Wilson
Jennifer Rennie
Q117550443 en:“This side is the real world and the other one is like Minecraft” Michael Burri
Jessica Mantei
Lisa Kervin

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