(Q17015388)

English

gamification of learning

educational approach to motivate students to learn by using video game design and game elements in learning environments

Statements

0 references
RiseoftheRhythm Screenshot.png
1,046 × 628; 277 KB
0 references
0 references

Identifiers

0 references
 
edit
    edit
      edit
        edit
          edit
            edit
              edit
                edit