Wikidata:Property proposal/Audio system

audio system edit

Originally proposed at Wikidata:Property proposal/Generic

   Done: audio system (P7501) (Talk and documentation)
Descriptionaudio system hardware used in the item
Representscomputer hardware (Q3966)
Data typeItem
Template parameter|audio= in Template:Infobox computer hardware (Q5857050) and Template:Infobox video game (Q5623861)
Domainproperty
Example 1Central Park (Q5061601)bell (Q101401)
Example 2Star Wars (Q54317)POKEY (Q753671)
Example 3Super Nintendo Entertainment System (Q183259)SPC700 (Q1368119)
Planned useAlmost inmediately, to be used in (Arcade) videogames infobox

Motivation edit

Part of my series for requesting properties for Videogame and hardware infoboxes, namely the audio system for consoles and arcades. --Amitie 10g (talk) 23:50, 1 April 2019 (UTC)[reply]

  Notified participants of WikiProject Video games --Jean-Fred (talk) 17:06, 8 April 2019 (UTC)[reply]

Discussion edit

  • Yep, most of the early Atari machines (arcades and home consoles) used the POKEY audio chipset. Please be aware the older pinballs like Gottlieb's "Central Park" used "bells" as their "audio system", therefore, this property is not limited to electronics. --Amitie 10g (talk) 15:53, 9 April 2019 (UTC)[reply]
    Ok, thanks for the explanation. Some additional questions:
    • Would you mind giving additional/different examples with different values?
    • I see in es:Quantum_(videojuego) that the value is “POKEYx2” ; how would should we model this « x2 »?
    • I see that Star Wars (Q54317) has: « 4x Atari POKEY (música y efectos sonoros), Texas Instruments TMS5220 (síntesis de voz) ». How should we model that?
    • Digging around on en.wp for more examples: 3-D Thunder Ceptor II (Q17042246) has « 1x Yamaha YM2151 @ 3.57958 MHz, 1x Namco CUS30 @ 96 kHz, 1x DAC » − how should we model that?
    Sorry for asking all these questions − I’m not that knowledgeable about arcade game machines/systems and I’m trying to understand the use case better :)
    Jean-Fred (talk) 09:01, 12 April 2019 (UTC)[reply]

Ok, been thinking about the Star Wars (Q54317) use case ; would that work?

P<audio system>
  POKEY
quantity 4
object has role music
object has role sound effect
0 references
add reference
  TMS5220
quantity 1
object has role speech synthesis
0 references
add reference


add value

(Not sure whether object has role (P3831) is best here, or whether has use (P366) would be better…)

Hope that helps :) Jean-Fred (talk) 09:19, 12 April 2019 (UTC)[reply]

  • The "Sound system" property can have more than 1 value, and the template will reflect that correctly. However, I'm finding ways to add a multiplier value if more than a one unit of a specific chip (eg. POKEY x2) has, in the template (reflecting the "number" parameter given above. --Amitie 10g (talk) 12:17, 12 April 2019 (UTC)[reply]

  WikiProject Informatics has more than 50 participants and couldn't be pinged. Please post on the WikiProject's talk page instead. ChristianKl13:49, 17 July 2019 (UTC)[reply]

@ChristianKl, Vulphere, Amitie 10g, Jean-Frédéric, Sir Lothar, Arbnos:   Done: audio system (P7501). − Pintoch (talk) 17:07, 31 October 2019 (UTC)[reply]